The fundamental basis of 'Hero of Leaf Valley' is quintessentially founded on the philosophy of Harvest Moon. As a matter of fact, if a player is at all uncertain of his potential at the start, he can choose one of the easier Storylines first, in order to familiarise himself with the game and to be able to devote more energy to his own private life while still moving forward towards the vital quest of saving the land. You do have only two years to complete one of the Stories that will 'save the land', but if you fail for any reason, you will be able to keep some of your assets when you start again.Īs some of the 'Happy Endings' are very easy to complete, there is no reason why your Character should fail in his Quest. You can rest on your laurels, as it were, and continue your life in Leaf Valley once the threat of destruction has been negated. In 'Hero of Leaf Valley', much like 'An Innocent Life', your successful completion of the primary quest does not bring the game to an end. Moreover, although you could 'court' some of the Girls in a limited fashion, it would not lead to any life that you could experience firsthand. You could carry over some of your assets to a new game, but you still had to start anew after any Ending had occurred. In 'Save the Homeland', the game actually ENDED when you saved the land. There are more Events and more Endings, BUT beyond that, there is the ability to marry and continue to play your EXISTING game AFTER you save the Land. Without wishing to cast any shadow on the older game, I have to confess that 'Hero of Leaf Valley' far surpasses its predecessor. I did play 'Save the Homeland' a few years ago and in some respects, 'Hero of Leaf Valley' is rather similar to that wonderful Playstation title.
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